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Feature generation

From Voluminous Energy

Voluminous Energy will generate various features in your world. These features include: ore blobs, ore deposits, Crude Oil lakes, Crude Oil geysers, Crude Oil and Natural Gas reservoirs and caves (0.5 Alpha 2 and later), and plants.

Feature generation by version

Configured Features and Placed Features have been reworked several times in Minecraft over Voluminous Energy's existence, so the exact configurations and balancing are not consistent between Minecraft versions, even if they're from the same train (ex 0.3). For the most accurate information, please see the subpage for the Minecraft version and train that you are playing:

SubpageCovers
0.5 Alpha 21.21.1, 26.1.2 and 26.2 (0.5 Alpha 2). Adds petroleum reservoirs and caves.
0.5 Alpha 11.20.2, 1.20.4, 1.21.1, 26.1.2 and 26.2 (0.5 Alpha 1 to 1b)
1.19.31.19.3 (0.3 and 0.4), 1.19.4, 1.20 and 1.20.1
1.191.19, 1.19.1 and 1.19.2 (0.3 and 0.4)
1.18.21.18.2 (0.3 and 0.4)
1.18.1-0.31.18.1 (0.3)
1.17.1-0.21.17.1 and 1.18 (0.2)
1.16.5 and earlier1.16.5 (0.2), 1.16.3+ (0.1) and 1.15.2 (0.0)

Up to 1.18.2, the values are defaults from the common config file (voluminousenergy-common.toml) and can be changed there. From 1.19 onwards they are data-driven JSON files, which can be overridden with a datapack.

Ore features

Voluminous Energy introduces key resources that must be typically mined from the ground. This includes:

Ore resources are available through a few different types of features available in the world. The most conventional is ore blobs, but Voluminous Energy also adds a new kind of feature called Ore Deposits, which are rich in ore resources but spawn far less frequently than ore blobs.

Ore blobs

An ore blob is a clustering of an ore block combined into a feature for world generation. Ore veins are different: they are not features but part of vanilla's chunk generator, and were introduced in Minecraft 1.18.

Like vanilla, Voluminous Energy has ore blob features as a way to get ore resources in the world. Since 1.19, Bauxite and Cinnabar also have extra blobs in mountains and on shores (beaches before 0.5).

Ore deposits

Ore deposits (added in 1.18.1) are substantial groupings of an ore resource. The centre of an ore deposit will contain no stone and contain the raw block of the resource. The outside of the deposit usually contains the regular ore block as the world transitions to stone. If exposed to air, the ore blocks may not spawn but the raw blocks will. As well as Voluminous Energy's ores, there are deposits of vanilla Copper, Iron and Gold.

In 26.2, Cinnabar deposits have vanilla's new Cinnabar block at their core.

Crude Oil and Natural Gas features

Crude Oil is a common raw liquid fuel available in Voluminous Energy.

  • Crude Oil lakes spawn both on the surface and underground. These count as two different placement types in 1.17.1+, which ensures that they spawn somewhat commonly on the surface. Since 0.5 Alpha 2, surface lakes are ringed with bituminous blocks, and underground lakes are sealed pockets completely filled with oil.
  • Crude Oil geysers are tall, tapering columns of Crude Oil (up to 136 blocks) with a stem reaching down underground.
  • Petroleum reservoirs (0.5 Alpha 2+) are large aquifer-like bodies of Crude Oil or Natural Gas deep underground, sealed by Bituminous Sand, Red Sand or Gravel.
  • Petroleum caves (0.5 Alpha 2+) are small cave systems completely filled with Crude Oil or Natural Gas.

Rice

Rice (1.16.5-0.2 and later) generates on top of water in most non-ocean Overworld biomes. A rice plant is only placed where there is water directly below an empty block.